Application Design 1 Project 3: Low-Fi App Design Prototype

 Application Design 1 - Project 3: Low-Fi App Design Prototype

 21/6/2025 - 20/7/2025 (Week 10 - Week 12)

GU QIANKUAN| 0369385 
Application Design 1  | Bachelor of Design (Hons) in Creative Media | Taylor's University 
Project 2: UI/UX Design Document


TABLE OF CONTENTS

1. Lectures
2. Instructions
3. Class Activities
4. Project 2: UI/UX Design Document
5. Feedback
6. Reflections



1. LECTURES




2.INSTRUCTIONS
Tasks: 
- UX design process completed, create a low fidelity prototype of the app. 
- Arrange all the screen wireframes, actions, visual feedback and link them up in Adobe XD/ Figma/ Invision Studio or any other prototype software’s. 
- Perform usability testing, invite guests to test out the low fidelity prototype and gather all the information, response, feedback, pain points observed from the test. 
*Need to document this process with video and produce a document containing detail analysis of this task and the solutions to the problems faced by the testers.




3. PROJECT 3: LO-FI APP DESIGN PROTOTYPE

 Visual References



User Kit Objectives.  


 Typography.

Typography Guideline.

Colour Scheme.  

Iconography.


layouts and Grids

layouts

components

Week 12 | Rough wireframe and Low-Fidelity Prototype
Once the UX design process is completed, students can now create a low fidelity prototype of the app. Students needs to arrange all the screen wireframes, actions, visual feedback and link them up in Adobe XD/ Figma/ Invision Studio or any other prototype software’s. Students need to document this process with video and produce a document containing detail analysis of this task and the solutions to the problems faced by the testersv


The following is the initial rough TREVO App Prototype:



 First Attempt Low-Fidelity Prototype Work Progress 









Week 12 | Finalised Low-Fidelity Prototype & User Testing

To advance the project, the next step is to develop a complete low-fidelity prototype that visually outlines the application's structure and functionality. We also need to conduct user testing to ensure quality.




There are three stages in the testing phase.

Scenario 1: User Sign-In and Registration

Upon first launching the app, users access the sign-in/sign-up page. According to testing by my friends, the overall process works smoothly, allowing users to create accounts or log in without major issues. Only minor glitches were noted, such as unclear input prompts or slight UI adjustments needed, which can be addressed in subsequent updates.

Scenario 2: Car Rental Process

Users browse available cars, select their preferred vehicle, and proceed to the payment page. During testing, many users encountered difficulties at the payment stage — the interface became unresponsive or failed to submit orders. This issue appears related to misconfigured properties in the payment module, causing a blockage in the rental workflow. It is recommended to prioritize debugging this area, including code and API calls.

Scenario 3: Car Favoriting Feature

After completing or during the rental process, users can favorite cars they like. This feature is relatively straightforward and was tested without significant problems. User experience here was smooth and well-received.

Based on the feedback received from users during testing, I have updated and enhanced the components accordingly. The improvements include refined UI elements, clearer input prompts, and optimized interactions to ensure a smoother and more visually appealing user experience. These updates aim to address the minor issues reported and elevate the overall usability and aesthetics of the app.

  • User Sign-In and Registration:
    Minor UI adjustments and clearer input prompts were added to address the small issues reported during the login and registration process. These refinements improve form clarity and reduce user confusion, resulting in a smoother onboarding experience.



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    Car Rental Payment Process:

    The payment interface was thoroughly reviewed and debugged to resolve the blocking issues caused by misconfigured properties. Improvements in form validation, error handling, and backend integration now ensure that users can complete their payments without interruptions, significantly enhancing the rental flow.





    Car Favoriting Feature:
  • While this feature was functioning well, additional usability enhancements were made, such as improved visual feedback on favorite actions and smoother interactions, to further enrich the user experience during vehicle collection and management.

    Week 13 | Final Low-Fi Prototype

    Final Outcome

    Click HERE to view the Final Outcome on Figma.g












    4. FEEDBACK 

    Week 11
    General feedback indicated the need to construct a user kit before developing the prototype, emphasizing the importance of thorough preparation.

    Week 12
    sir was suggested that a low-fidelity prototype should focus on structure and functionality rather than including pictures or colors. In response, I chose to incorporate images to provide a rough visualization of the app’s potential final appearance. This approach aimed to help better communicate the overall layout and user interface during the early design stages.

    Week 13
    Additional advice encouraged drawing inspiration from well-designed e-commerce apps to elevate the prototype’s visual appeal. Taking this into consideration, I recognize the need to explore more creative design solutions that enhance both aesthetics and usability, with the goal of making the prototype more engaging while retaining its core functionality.




    5. REFLECTION 

    Experience
    Working on this proposal gave me a practical understanding of the importance of simplicity and functionality in the early stages of app design. Developing the low-fidelity prototype allowed me to focus on the app’s structure and user flow without distraction from visual details. Designing in Figma was both challenging and rewarding, encouraging me to critically consider user needs and how to create an intuitive interface. Usability testing further enriched this process by providing real user insights into the prototype’s design and functionality.

    Observation
    User feedback highlighted key areas for improvement. While many found the navigation structure clear, some were confused by icon-only buttons lacking text labels. Additionally, the absence of a search function on the category page was noted as a usability gap. These findings emphasized the need to balance minimalist design with clear, accessible elements.

    Finding
    Analysis of the feedback showed that small changes—like adding text labels to navigation icons and including a brand search bar—can greatly improve user experience. The process also underscored the importance of accessibility and inclusivity, ensuring the design is intuitive for diverse users. Overall, these insights reinforced the value of iterative, user-centered design in creating a functional and user-friendly product.
















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