Design Principles - Task 1: Exploration

Design Principles - Task 1: Exploration


3/2/2025 - 15/2/2025 (Week 1- Week 3
GU QIANKUAN / 0369385
Design Principles / Bachelor of Design (Hons) in Creative Media / Taylor's University 
Task 1: Exploration



TABLE OF CONTENTS

1. Module Information Booklet
2. Introduction to Design Principles
3. Selected Existing Art/Design Work
4. Explanation for Selecting the Work of Art/ Design


1. MODULE INFORMATION BOOKLET







2. INTRODUCTION TO DESIGN PRINCIPLES

Lecture Notes:

INTRODUCTION
Visual communication involves using design to convey purposeful messages to a target audience, requiring thorough planning and execution, and understanding and applying design elements and principles is crucial.

Elements of Design: Point, Line, Shape, Form, Texture, Space, Colour
Principles of Design: Contrast, Balance, Emphasis, Rules of Third, Repetition/Pattern/Rhythm, Movement, Hierarchy, Alignment, Harmony, Unity, Proportion

Recap the design principles listed below:

• Gestalt theory 
• Contrast 
• Emphasis 
• Balance 
• Repetition 
• Movement 
• Harmony & Unity 
• Symbol 
• Word and Image 

1. GESTALT THEORY

"Gestalt" means "shape" or "form" in German. The human brain perceives patterns, logic, and structure through Gestalt principles, which describe how the eye perceives visual elements and how complex scenes can be simplified. There are over 7 principles: similarity, continuation, closure, proximity, figure/ground, symmetry & order (also called prägnanz), and common fate.

Similarity: Uses similar elements, such as colour, shape, or size, to visually group elements together, allowing for a more cohesive and visually appealing design.
Continuation: Suggests that the human eye naturally follows a smooth path when viewing lines, making it useful to guide visitors in a specific direction. This can be achieved by placing items in a series within a line, such as horizontal sliders or product listings.
Closure: Closure is a gestalt design principle that suggests the brain fills in missing parts of a design to create a whole. It's used in logos like the World Wildlife Fund, where large sections of the panda's outline are visible.
Proximity: Refers to the proximity of elements, with strong relationships between overlapping subjects. Space between elements can add separation, even when their characteristics are the same.
Figure/ Ground: A brain concept that uses negative space to distinguish between the foreground and background of an image. It's often seen in memes and logos, particularly when the foreground and background contain two distinct images.
Symmetry & Order: Also known as prägnanz, suggests that the brain perceives ambiguous shapes as simple.
Common Fate: Suggests that people group together elements moving in the same direction, similar to how our brains perceive flocks of birds or schools of fish as a single stimulus.

Fig. 2.1 Gestalt Theory. 


2. CONTRAST

Contrast is the arrangement of opposing components in a composition to produce visual interest, excitement, and drama. This can be accomplished in multiple ways, such as using light vs. dark colours, rough vs. smooth textures, huge vs. small shapes, etc. Contrast is the combination of fundamentally dissimilar components. It adds visual appeal, highlights points, and conveys content. It also enhances the dynamic and engaging quality of visual encounters. 


The differences ensure the important elements stand out. Sufficient contrast can make text content very easy to read. From my observation, the contrast in Fig. 2.4 is the complementary colour combination of blue and orange while the contrast in Fig. 2.5 is underlined text.


3. EMPHASIS

Emphasis can create dominance and focus in a design work. It is a design technique that emphasises a particular element, such as colour, shape, or value, to establish dominance and focus. The dominating portion of a composition is the one that is most noticeable or seems closest to you. There are three levels of dominance: dominant, subdominant, and subordinate.

Dominant: The primary object/area, the one with the most visual weight, usually appearing in the foreground. 
Sub-dominant: The secondary object/area, usually found in the middle ground of the composition.
Subordinate: Objects/areas carry little visual weight and usually appear to recede into the background of the composition.



Emphasis deals with the parts of a design that are meant to stand out. This usually means the most important information the design is meant to convey. From my observation, the emphasis in Fig. 2.7 makes our eyes look at the red love-shaped balloon while the emphasis in Fig. 2.8 makes the white text stand out because of the darker background so that the audience can read the text easily.

4. BALANCE

Balance in design refers to the distribution of visual weight. It is the visual equilibrium of the elements that ensure a balanced image. Elements can have varied visual weights depending on their size, shape, or colour, and if positioned incorrectly, they can unbalance a composition. It can be symmetrical balance or asymmetrical balance in a composition.

Symmetrical balance: Equal weight on a centrally placed fulcrum, bilateral or radial arrangement of elements, and approximate symmetry when equivalent but not identical forms are arranged around the fulcrum line. 
Asymmetrical balance: Unequal visual weight on each side of composition, with dominant elements balanced by lesser focal points, offering dynamic and interesting visuals but challenging to achieve due to complex element relationships.

From my observation, the design principle in Fig. 2.10 is the symmetrical balance because the visual weight is distributed evenly while the design principle in Fig. 2.11 is the asymmetrical balance because the text is left-aligned while the image is on the right side.

5. REPETITION 

Repetition in design creates rhythm and pattern, making a work appear active. This repetition can be accomplished by using the same design elements in your design, such as colours, fonts, lines, forms, sizes, and texture. 

Besides that, variety is essential to keep rhythms exciting and active and to avoid monotony. Variety involves slight differences in elements and objects to avoid boring compositions, including angles, exposure, and composition. Moreover, patterns increase visual excitement by enriching surface interest.

Rhythm: Visual rhythm in graphic design creates movement through recurring elements, despite variations in size, shape, colour, or space, ensuring uniformity and smooth flow within a design.
Pattern: Repetitive designs using identical elements to create a cohesive whole, allowing them to continue due to their uniformity and consistency.

From my observation, the design in Fig. 2.13 uses repetition in the elements of the basketball, repeating the same action of being whole and cut in half, while the design in Fig. 2.14 uses repetition in the elements of the same size of images and the same typefaces. 

6. MOVEMENT

Movement or motion in a visual image refers to how a design leads the eye in, around, and through a composition—the path the eye follows. The appearance of the objects moving is due to the use of shapes, forms, lines, and curves.

From my observation, the movement in Fig. 2.16 tells the brain that the object is moving to the right while the movement in Fig. 2.17 makes the eyes travel from the left to the right and from the top to the bottom.

7. HARMONY & UNITY

Harmony in design involves selecting elements with common traits. It ensures they fit together and align with the same theme, aesthetic style, or mood. Harmony becomes monotony without variety. (Variety refers to slight changes in elements and objects in composition to avoid monotony, involving varying angles, exposure, and composition.)

Unity refers to the repetition of particular elements throughout your design. It combines colours, shapes, and materials to create a cohesive look. Unity arises from a balanced composition of elements, creating a sense of oneness and a theme.

While they may sound similar, they play distinct roles in design experiences.

From my observation, the design principle shown in Fig. 19 is variety: the glass bubbles have varied sizes, and the windows vary in width and height. However, the concept of glass bubbles and rectangular windows remains consistent throughout the design, providing unity and harmony. Besides that, the harmony in Fig. 20 is the design elements that fit together with the same theme and design style while the unity in Fig. 20 is the use of the same typeface and same colour scheme.

8. SYMBOL

A symbol is a sign, shape, or object used to represent something else and can convey information equivalent to one or more sentences of text or a whole story. Symbols can be figurative representations and non-figurative representations; figurative representations can be visuals and graphic symbols. There are pictorial symbols, abstract symbols, and arbitrary symbols.

Pictorial symbols: Image-related and simplified pictures.
Abstract symbols: Can look like the objects that they represent but have less details
Arbitrary symbols: Often based on geometric shapes and colours, are invented with meaning constructed, and we must learn them to represent objects or ideas.

Fig. 2.21 Examples of  Pictorial SymbolsAbstract Symbols and Arbitrary Symbols.

9. WORD AND IMAGE

Imagery is crucial in print design or digital design. It allows users to relate to concepts or brands. Choosing the right words and typefaces deepens the meaning of a design. Suitable typeface and strategic positioning of the type will result in visual hierarchy and balance in a work of design. Typography involves designing and arranging text to convey a message or concept.

Fig. 2.22 Examples of Word and Image.

Return to the Table of Contents






4. SELECTED EXISTING ART/ DESIGN WORK


Artist: The Chris Artist

Title: The joy of summer

Year: 2022 

Size: 400mm x 280mm

https://folksy.com/items/8012737-Mixed-media-painting-The-Joy-of-Summer-climate-change-art-400-mm-x-280-mm


I chose this artwork because it is a simple hand painted artwork with little elements but lots of expression as I feel the art is trying to tell a story. From my understanding of this artwork, the sun is blazing hot which was caused by humans who made climate change. And because of that caused many consequences. The trees are dead as well as the animal skeleton, which to me represents the many living creatures that are suffering till the point they die or goes extinct. Another consequence is the dry and cracked ground and the extremely hot weather which is shown in the artwork by painting the sky bright red. Another reason why I chose and like this artwork is because it evokes emotion and and gives huge impact to alert others about the future if climate change continuous for the worse.

Design principles:

   

1. Repetition

    2. Unity

    3. Emphasis

    4. Balance




















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