Game Studies
Game Studies
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In this task students are required to begin synthesizing their own
gameplay system which will be based on their investigations on digital and
analogue games. They are to apply a concept based on their research about
games and other existing studies. Students are also to suggest narratives
and visual genres that would contribute to the unique selling
proposition.
Students are to:
- Propose a board game/tabletop game system/framework with a visual theme which may be related to a narrative or genre.
- Identify research problems and questions
- Hypothesize possible gameplay solutions/ideas during playtime discussions on progress outcomes and development will be done during tutorial session.
Progress
Fig 1.1, Discord Discussion, (24.05.2024)
Fig 1.2, Small Wolrd Board Game, (24.05.2024)
I've also gone through a short video of the game small world to recall on the rules and playstyle of the game so that I have an idea on how I would want "Astral Empires" to work and run.
Here's the link to the Small World Tutorial Video-
Fig 1.3, Google Slides Ideation, (24.05.2024)
Fig 1.4, Whatsapp Group Chat,
(24.05.2024)
So after we are done with the ideation proposal Zi long Showed it to Dr.
Charles during the Friday consultation hours and we've gotten our feedback
on the both the ideas the word game is simple but maybe too simple and
similar to the game that we came up with during week 2 and the second idea
"Monarch mayhem" is a good idea but we might need to change it to a board
game rather then a card game and we may add in some elements like LEGO
bricks for the buildings. The name of the game should also be reconsidered
to something like "My Empire". We are also told that, we are suppose to
record a presentation video for the second idea.
Fig 1.5, Whatsapp Group Chat, (24.05.2024)
Fig 1.6, Canva Proposal Slides, (24.05.2024)
Fig 1.7, Canva Proposal Slides, (24.05.2024)
These are the contents that I've inserted into the slides before
showing the proposal to Dr. Charles. After completing the slides I sent
the link to Zi long and he presented the proposal to Dr. Charles, but
the slides emphasized too much on the details and there's no mentioning
on who is the target audiences so I proceeded and redid the whole slides
on 24th May during the consultation hours with Dr. Charles after having
a small consultation with sir and confirmed on what I should focus
on.
Fig 1.8, Canva Proposal Slides (final), (24.05.2024)
So I made a new proposal with a background story of 4 alien characters
to conquer not just the empires but the reality itself so we named it
Astral Empires so it's more relatable. In the slides we've included
Background, Playable Characters, Components, Game Setup, Gameplay,
Target Audience and Summary.
To have a better experience on the slides please do visit this Canva
link below-
Fig 1.9, Canva Proposal Slides (final), (25.05.2024)
Fig 2.0, Canva Proposal Slides (final), (25.05.2024)
After the discussion during the consultation on 24th May, Jee Van went home and redesigned a few pages of the slides. The images above are some of the slides that are updated by Jee Van We decided to have Jee Van and Zi Long record the presentation video and have Jee van edit the videos together and prepare them for submission.
Final Proposal & Presentation
Here is the presentation video by Jee Van and Zi Long-
Fig 2.1, Presentation Video, (26.05.2024)
To have a better experience on the slides please visit this Canva link below-
FEEDBACK
Week 2
- The RPG game might not work if the plot is not good enough
- Characters, maps, and surroundings should all be original
- Try thinking out of the box
Week 3
- The game is too cliche
- Try to create something more original
- Make something funnier and consist of a longer lifespan
Week 4
- Slide emphasizes too much on the details
- Can't see what the game is about
- What is the purpose of creating "Empire Builder"
- Too many slides on components and rules
- Cut short and summarize
- Who are the target audiences
Week 5
- "Empire Builder has potential, but it lacks "meat"
- Make the game interesting
- Present with passion
- Make it simple and lasts for around 1 hour with 4 to 6 players
- Can make the game fiction so that there won't be that many limitations
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